Chickens, RvR flagging, and more general info!

May 28th, 2009

How far can you go into the enemy’s homeland? When are you kicked out of each tier? What is the chicken mechanic? Look within!

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Frequent disconnects? Try this!

May 28th, 2009

Are you experiencing frequent disconnections from WAR, especially when zoning or loading in a lot of players, to the server select screen/character select screen? If so, try this solution, which has been reported to have a fairly good success rate on forums I have posted it in.

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Graphics and WAR: Technical FAQ

May 27th, 2009

What’s needed to run WAR? How good are the graphics? Look within…

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Stealth Mechanics

May 27th, 2009

As you probably have read, there are no pure stealthers, but basically the Witch Elf and Witch Hunter have an ability usable once a minute (the re-use timer begins when you break your stealth) that stealths them for 30 seconds at high effectiveness, while draining a small amount of Action Points over time.

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Customization of armor and dyes!

May 27th, 2009

There are huge, huge amounts of customization possibilities for your armor and appearance. With over 400 different full sets of armor across the four Tiers, not to mention one-off item models, you’re going to see a lot of variety on the battlefield.
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Mounts: What do they look like, and how do I get one?

May 27th, 2009

Want to see what each racial mount looks like? Curious how and where to get them? These questions and more are answered in this guide including pictures of each type Read more inside!




WAR’s 1.2 Patch - What you need to know!

May 27th, 2009

The 1.2 patch is immense, At over 55 pages of official notes, there’s a lot of ground to cover. As the article is titled, however, this posting is a “what you need to know” article so that people who don’t want to read through them all (and I’m sure that’s a lot of people!) can get up to speed on the most important stuff.

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Soloing in WAR: Is it really a group-or-die game?

May 27th, 2009

In a nutshell: yes, it is perfectly viable. Due to the lack of long-range long-duration crowd control, and the mounts, you should be able to dodge zergs and groups just as well as you could in Dark Age of Camelot for the most part. With the rapid healing rate after about 25 seconds of being out of combat, you also won’t have to worry about winning a fight, then having no health left a minute later when you encounter your next one when playing a melee type or a class without a healing spell. Additionally, with the higher Time To Kill (TTK) in WAR, you’re not going to die in a split-second to a caster that happens to see you as a melee class, or a caster who gets caught unaware by a melee class, though the latter situation would be harder to cope with.

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WAR Herald: 1.3 PTS Phase I is Over!

May 27th, 2009

Its been approximately one weeks since the Public Test of 1.3 has started and as we head into the holiday weekend we’ll be shutting it down while we go over your feedback and prepare for the next round of updates.

 

Next week we’ll begin the journey to the Lands of The Dead so prepare for the coming tide by resting up because the easy part is over!

 

We’ll have more news and information about what you’ll be testing soon, your feedback has been invaluable and the Focus Discussions will remain open for your use, but be sure to share your constructive feedback soon before we move on to the next round. Fun, adventure, and new lands await you - and we can’t wait to let you in.

 

From all of us here at Mythic, thank you, and lets make Phase II even better…WAAAGH!!!

- The Warhammer Online: Age of Reckoning Team