Archive for the ‘Frequently Asked Questions’ Category

WAR’s “Action Points” system

Thursday, May 28th, 2009

How do action points work? What can I do to help my efficiency with gear? Find out!

(more…)

World exploration, size, and immersion: is it fun?

Thursday, May 28th, 2009

This is more of an opinion thing than anything, but yes, I think so. The zones are very, very large and have a lot of flavor to them. They are hand-made from start to finish with no random, computer-generated segments in them at all.  Each one is simply gigantic, with tons of content packed into little corners and places just about everywhere. They weren’t joking when they said you’d stumble upon cool hidden things like high level monster lairs, random quest-givers that aren’t just standing around in town for everyone to see, and other easter eggs and events. The music helps contribute to the level of immersion the game provides, as does the well-styled artwork that remains crisp and graphically excellent for an MMORPG.

 

Thanks to this, I personally have found it very fun to explore the zones. Most everything in them has some sort of purpose for being there, whether to help contribute to the lore of the zone, guide you towards a Public Quest, or be a fun spot to romp through and see (one example being some statues with Tome of Knowledge unlocks of some famous Warhammer characters hidden away!),  it’s all good. I rarely felt like a zone was “too full” and more like a small forest than an expansive valley with surrounding canyons, or a true area of land with enough mass to really exist on its own. You can and will find spots that the developers knew people would find just by exploring, and you’re going to find a lot of easter eggs hiding out for your efforts, from XP bonuses, to item rewards, to Tome unlocks, to plain incredible sights, there’s a lot to find!

Gear power levels: Are they overwhelming?

Thursday, May 28th, 2009

Gear vs. Player Skill: is it ridiculously imbalanced in WAR? See my writeup and thoughts within.

(more…)

Chickens, RvR flagging, and more general info!

Thursday, May 28th, 2009

How far can you go into the enemy’s homeland? When are you kicked out of each tier? What is the chicken mechanic? Look within!

(more…)

Frequent disconnects? Try this!

Thursday, May 28th, 2009

Are you experiencing frequent disconnections from WAR, especially when zoning or loading in a lot of players, to the server select screen/character select screen? If so, try this solution, which has been reported to have a fairly good success rate on forums I have posted it in.

(more…)

Graphics and WAR: Technical FAQ

Wednesday, May 27th, 2009

What’s needed to run WAR? How good are the graphics? Look within…

(more…)

WAR’s 1.2 Patch - What you need to know!

Wednesday, May 27th, 2009

The 1.2 patch is immense, At over 55 pages of official notes, there’s a lot of ground to cover. As the article is titled, however, this posting is a “what you need to know” article so that people who don’t want to read through them all (and I’m sure that’s a lot of people!) can get up to speed on the most important stuff.

(more…)

Soloing in WAR: Is it really a group-or-die game?

Wednesday, May 27th, 2009

In a nutshell: yes, it is perfectly viable. Due to the lack of long-range long-duration crowd control, and the mounts, you should be able to dodge zergs and groups just as well as you could in Dark Age of Camelot for the most part. With the rapid healing rate after about 25 seconds of being out of combat, you also won’t have to worry about winning a fight, then having no health left a minute later when you encounter your next one when playing a melee type or a class without a healing spell. Additionally, with the higher Time To Kill (TTK) in WAR, you’re not going to die in a split-second to a caster that happens to see you as a melee class, or a caster who gets caught unaware by a melee class, though the latter situation would be harder to cope with.

(more…)