Archive for the ‘General Information’ Category

Just how does the Shaman/Archmage casting mechanic work?

Thursday, May 28th, 2009

The Shaman and Archmage use an identical mechanic but for the name. How does it work? Find out after the break.

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How “Healers” stack up in damage-dealing

Thursday, May 28th, 2009

The Archmage and Shaman do very good damage, and while suited more for quick spellcasting and weaving back and forth between damage and healing, they are able to hold their own regardless.  How well can they do so, and what differentiates them from other class types such as the even purer “healers” like the Runepriest/Zealot? Look inside!

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Pre-launch class gameplay thoughts!

Thursday, May 28th, 2009

Note: This article was originally published prior to WAR’s launch.

 

There’s one way I’d describe WAR’s classes: Amazing. Simply amazing. The classes, even though there are twenty (20) of them in the game as of launch, are all very varied with distinct play styles and ways they accomplish their roles in combat. Even the “mirror” classes between Order and Destruction play very, very differently from one-another. While a healer is an archetype that is supposed to “keep the group alive and healthy” the way you go about it as each class is quite different.

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