Archive for the ‘Game Mechanics’ Category

WAR’s Economy: Suggestions to Mythic for the 1.3.6 patch!

Wednesday, March 17th, 2010

Mythic has asked for suggestions and feedback on WAR’s economy recently in the following official forum thread: http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&thread.id=6577&view=by_date_ascending&page=1

What are my suggestions for features and itemization revamps, as well as the economy? Hop after the break to see!

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WAR’s “Action Points” system

Thursday, May 28th, 2009

How do action points work? What can I do to help my efficiency with gear? Find out!

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Stat caps, magic, armor, and damage mitigation in-depth!

Thursday, May 28th, 2009

This in-depth article will explain how damage, stat caps, and mitigation works in WAR. Ever wonder what affects everything? You won’t once you’re done reading this!

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Stealth Mechanics

Wednesday, May 27th, 2009

As you probably have read, there are no pure stealthers, but basically the Witch Elf and Witch Hunter have an ability usable once a minute (the re-use timer begins when you break your stealth) that stealths them for 30 seconds at high effectiveness, while draining a small amount of Action Points over time.

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