How do action points work? What can I do to help my efficiency with gear? Find out!
Archive for the ‘Game Mechanics’ Category
WAR’s “Action Points” system
Thursday, May 28th, 2009Stat caps, magic, armor, and damage mitigation in-depth!
Thursday, May 28th, 2009This in-depth article will explain how damage, stat caps, and mitigation works in WAR. Ever wonder what affects everything? You won’t once you’re done reading this!
Stealth Mechanics
Wednesday, May 27th, 2009As you probably have read, there are no pure stealthers, but basically the Witch Elf and Witch Hunter have an ability usable once a minute (the re-use timer begins when you break your stealth) that stealths them for 30 seconds at high effectiveness, while draining a small amount of Action Points over time.