Are you a new Engineer looking for a bit of fighting advice, and my recommended Mastery spec as you level? Check this out!
Archive for the ‘Articles’ Category
A few quick Engineer tips and Mastery advice as you level
Thursday, May 28th, 2009Just how does the Shaman/Archmage casting mechanic work?
Thursday, May 28th, 2009The Shaman and Archmage use an identical mechanic but for the name. How does it work? Find out after the break.
WAR’s “Action Points” system
Thursday, May 28th, 2009How do action points work? What can I do to help my efficiency with gear? Find out!
How “Healers” stack up in damage-dealing
Thursday, May 28th, 2009The Archmage and Shaman do very good damage, and while suited more for quick spellcasting and weaving back and forth between damage and healing, they are able to hold their own regardless. How well can they do so, and what differentiates them from other class types such as the even purer “healers” like the Runepriest/Zealot? Look inside!
Stat caps, magic, armor, and damage mitigation in-depth!
Thursday, May 28th, 2009This in-depth article will explain how damage, stat caps, and mitigation works in WAR. Ever wonder what affects everything? You won’t once you’re done reading this!
Pre-launch class gameplay thoughts!
Thursday, May 28th, 2009Note: This article was originally published prior to WAR’s launch.
There’s one way I’d describe WAR’s classes: Amazing. Simply amazing. The classes, even though there are twenty (20) of them in the game as of launch, are all very varied with distinct play styles and ways they accomplish their roles in combat. Even the “mirror” classes between Order and Destruction play very, very differently from one-another. While a healer is an archetype that is supposed to “keep the group alive and healthy” the way you go about it as each class is quite different.
Stealth Mechanics
Wednesday, May 27th, 2009As you probably have read, there are no pure stealthers, but basically the Witch Elf and Witch Hunter have an ability usable once a minute (the re-use timer begins when you break your stealth) that stealths them for 30 seconds at high effectiveness, while draining a small amount of Action Points over time.